Those games had such a great adventure movie feeling. I wish the series returned to RTCW/Wolfenstein 2009 ideas. Old Blood had cute little RTCW nods, but it was too short and flawed in terms of gameplay and level design. What are your thoughts on the current direction the series has taken? The MachineGames series, TNC and Youngblood especially? I just think that it would be easier to create a proper RTCW feeling using it. COD engine was originally derived from the Return to Castle Wolfenstein version of the Quake 3 engine after all. In my opinion even Black Ops 3 SDK, which I worked with may be enough for a proper remake. WolfETPlayer: Well, COD engine received massive facelift with MW2019 release. Why go for such old engines rather than something like UE5 or id Tech 7 for example? At least for UE5 we know it has a powerful SDK so modding can technically exist for it (if the developer so intends). As for the engine - I would take something similar to the old ID Tech engines - either COD engine or Source. Guys from Splash Damage can handle multiplayer and extend the ideas of Enemy Territory, Brink and Quake Wars. Besides there are still a lot of guys from OG RTCW team working at Treyarch. First two studios could easily create an amazing single player campaign. WolfETPlayer: The dream team for my remake would be Treyarch, Raven Software and Splash Damage. If you were to get the team, money, and permission to do a ground up remake of RTCW on a brand-new engine how would you handle it? It can be really hard, because in most cases your request will just be ignored. You just need the proper game company contact and find someone from the publisher’s staff who can help with processing your request. Since Bethesda was always loyal to mod creators - it was pretty easy for RealRTCW. WolfETPlayer : The process of getting your mod on Steam heavily depends on the game itself as well as the publisher’s policy towards mods. Anything to share on the process for other modders trying to get on Steam? Launching the mod on Steam is a major milestone for sure. But updates were always a spontaneous thing for me. All of these mods will be released on both the Steam (achievements included) and ModDB platforms. Right now, we have an upcoming major release: Castle Gothicstein (possible Halloween event), Enemy Territory: Single Player and The Victors. I'm helping out other RTCW modders to buildtheir mods using RealRTCW as a basis. WolfETPlayer: Right now, I'm not working on the core mod. Any spoilers on what may be coming next for RealRTCW? I know you recently deployed a pretty substantial update for the mod. It's basically an overhaul mod which also aims to be a fan made remaster of Return to Castle Wolfenstein. The project I was maintaining for the past 5 years is called RealRTCW. How about you tell our readers a bit about yourself and your project? SapphireNation loves PC Game modding! Today we have a special article, an interview with one of the developers behind the popular Return to Castle Wolfenstein overhaul mod – RealRTCW!Ĭomments from the interviewee were edited for grammar only, as per his request.
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